To be fair while Castlevania had special endings based on exploration (soul puzzle in C: AoS, specific items present - C: SoTN) but none of them were mindbreaking. Or it was all a dream and Athethos came here to wake you up. There is closure to the first act of Trace's story - he survived the ordeal, Rusalki is free, Athethos now is stardust. Tomas Happ already said he is working on sequel and open|strange ending was made specifically for such reasons.Ħ. Ofc it's possible and it's perfect for sequels. They're using him to get out from planet.ĥ. Well he doesn't have choice in the matter - he says NO they shut down his nanogates. Well it is no big secret at basically near the end Trace works with them because. ![]() "AXIOMx-xxxxxx" family (where X is numbers and letters) - it even warns that if you input such code achievments will be disabled and stats not recorded.Ĥ. It supports numerical passcodes for the sake of inputing DEBUG mode passcodes of Elsenova brings up pathogen very early in the game and Trace asks if he is already infected - in Zi we see our first hallucination.ģ. Something similar has been present in Castlevania games, such as Aria of Sorrow.Ģ. Another that comes to mind clearing the Athetos fight with a specific weapon (likely the Axiom Disruptor), or otherwise in a special state. I think one of the most fruitful avenues for exploration would be, as suggested in the Giant Bomb thread, to try for a full suite of "green stats".
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